They are generally a glass cannon class, wielding powerful elemental magic, ice, fire, lightning, while using deception and teleportation to keep themselves safe. Sorcerer – Only the Sorcerer and the Barbarian have the same scale of history with the franchise, present in some form in every Diablo game. I had little trouble with any part of the campaign, even in World Tier 2 the whole time, the harder version, and the same was true into the early endgame. As such this was…a very strong class as I played through the campaign, where I could spawn skeletons as fast as they tanked for me and died even during tough boss fights. Your army of minions usually creates a barrier between you and enemies, and you sit back exploding corpses and casting spells. Necromancer, generally speaking, is a pretty passive class which some people may like or not like. Necromancer also has access to blood and bone magic, and you can sacrifice the ability to spawn skeletons and golems in order to get more power for yourself. Necromancer summons skeletons to fight for them, and uses corpses on the ground to either resurrect those skeletons, or explode them to damage enemies. Necromancer – Ah, my review class, taken to level 50 and erased from this earth when the review servers went down.
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